Why we chose Fate Core for Henchmen
One of the challenges in RPG design is, of course, the system. To my mind a 'good system', from a design perspective, is one that delivers on the promise and premise of the setting. It should also be cleanly written and its mechanics should reflect the intent of the designers in terms of probabilities and character progress. There is a lot more to it than that, of course, but that is the core principles. Henchmen is our 'getting our toes wet' project, so it was always goin